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Backend engineer, game developer, and visual systems builder. I turn ideas into working products with clean architecture, sharp interfaces, and proof that survives outside the classroom.
I build useful software, then show the work. CS student at Universidad de Dagupan specializing in backend engineering, game development, and software design. I design robust data models, write high-performance logic, and structure real-time game systems.
DOST-SEI Merit Scholar. Hackathon champion. CTF competitor. I apply deep system-level insights and defensive practices to harden backend applications. Clean code, meaningful projects, measurable results.
- Designed backend API endpoints, SQLite data models, and reward logic for a gamified mobile ecotourism app with token, XP, and soulbound NFT flows.
- Developed Viction smart contract features for utility token distribution and NFT badges tied to verified eco-actions.
- Built during a 24-hour blockchain hackathon — 1st Place at Hack the Chain 25.2.
- Implemented XP scaling, login streak multipliers, achievement triggers, and recursive skill-tree dependencies.
- Designed relational database structures for skill trees, achievements, and user progression data.
- Integrated headless Chrome PDF pipeline via Puppeteer and Spatie Browsershot for A4 resume exports.
- Mock-up style quiz reviewer application custom-built and deployed for a college block to practice and prepare for examinations.
- Features interactive multiple-choice testing, timed mode, and score logging.
- Custom Java game inspired by the mechanical matchbox machine-learning model (MENACE). Implements self-training reinforcement learning that adjusts move weight distributions dynamically based on win/loss feedback.
- Interactive desktop application built in C++ and Qt to solve root-finding equations and initial value problems (ODEs) step-by-step.
- Features dynamic plotting, Newton-Raphson tangent lines, RK4 simulations, and report exports.
- Retro-inspired psychological exploration horror game on Roblox. Players act as a night shift janitor completing checklist chores in an empty university campus.
- Navigates surreal environmental anomalies, impossible architecture, and atmospheric audio/light events with VHS filter and GodRays.
- Built Java/OpenGL rendering with matrix transforms, shader pipelines, and real-time input handling.
- Designed Roblox multiplayer mechanics with network replication, collision handling, and gameplay scripting.
- Created and optimized low-poly 3D assets in Blender for stable real-time performance.
- APJC NetAcad Riders 2026 — Cisco regional networking and troubleshooting tournament.
- 13th TOPCIT Philippines — Practical IT competency assessment covering software engineering and databases.
- Trend Micro University CTF — Global virtual cybersecurity CTF involving vulnerability analysis.
- FIRST CTF for ASEAN Member States — Regional cybersecurity simulation with multi-nation defense challenges.
- HackForGov 3 Cyber Range & DCODE UDD — Cyber range labs, defensive security simulations, and CTF training.
- SIKAPTala CS & IT Competition 2023–2025 — University representation and workshops on AI, IoT, and robotics.
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🏆Champion — Hack the Chain 25.2 | 20251st Place in a 24-hour blockchain hackathon for JuanDerQuest.
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🥉2nd Runner-Up — TIMPUYOG 2025 SDG Innovators' Initiatives | 2025Recognition at a sustainability and innovation competition.
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🥉3rd Place — DICT Region 1 HackForGov 4 CTF | 2025Regional government cybersecurity CTF competition.
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★Outstanding Student & Academic Excellence Awardee — Universidad de Dagupan | 1st Sem AY 2024–2025
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★Academic Excellence Awardee — Universidad de Dagupan | 1st Sem AY 2023–2024
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★DOST-SEI Science & Technology Undergraduate Merit Scholar | 2023
I can send a resume, share repo links, walk through a project, or talk about a system tool or game build. A short message is enough.